15 Ekim 2012 Pazartesi




#include "DarkGDK.h"
int hasar;
void canbar ( int maxcan){
int hp;
char can [100] = "";
char candrm [100] = "";
hp = maxcan - hasar;
dbSizeSprite(1,hp,20);
strcpy( can , " HP - ");
strcat( can , dbStr(maxcan));
strcpy( candrm , " / ");
strcat( candrm , dbStr(hp));
dbText(30,70,can);
dbText(100,70,candrm);
}

void DarkGDK ( void ) {

  dbSyncOn();
  dbSyncRate(60);
  dbLoadImage("canbar.bmp",1);
  dbSprite(1,40,40,1);
  while ( LoopGDK () ) {
  dbSync();
  canbar(100);
  }

}

hasar degerini ne yaparsanız hpden o kadar eksilcektir :) pot sistemi filan yapabilirsiniz buna kolay gelsin :)


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