#include "DarkGDK.h"
int hasar;
void canbar ( int maxcan){
int hp;
char can [100] = "";
char candrm [100] = "";
hp = maxcan - hasar;
dbSizeSprite(1,hp,20);
strcpy( can , " HP - ");
strcat( can , dbStr(maxcan));
strcpy( candrm , " / ");
strcat( candrm , dbStr(hp));
dbText(30,70,can);
dbText(100,70,candrm);
}
void DarkGDK ( void ) {
dbSyncOn();
dbSyncRate(60);
dbLoadImage("canbar.bmp",1);
dbSprite(1,40,40,1);
while ( LoopGDK () ) {
dbSync();
canbar(100);
}
}
hasar degerini ne yaparsanız hpden o kadar eksilcektir :) pot sistemi filan yapabilirsiniz buna kolay gelsin :)
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